Battle Mode

BattleMode is BattleMoor's competitive gameplay against another player.

How to Score
In BattleMode, "Target Player" may be either yourself or your opponent. This allows you to strategically alter and modify your and/or your opponent's hand. After your workout, your Activities become creatures than can attack or defend against your opponent.
 * 1) Whoever finishes their workout in the shortest amount of time (Player 1) gets to choose which player will attack first.
 * 2) Each player refers to their Modification cards and Enhancements to alter the Strength and/or Resilience of some/all of their/or their opponent’s Activities.
 * 3) Player 1 applies their BattleMode (found on Intention card) followed by Player 2.
 * 4) Attacker pivots one of their Activities to target any one of Defender’s Activities. Each Activity may only attack once, but may be targeted multiple times.
 * 5) Attacker rolls the number of Strength (black) Dice equal to their Activity's Strength. "Hits" inflict one (1) wound if unblocked. "Critical Hits" inflict one (1) wound if blocked and two (2) wounds if unblocked.
 * 6) Defender rolls the number of Resilience (white) Dice equal to their Activity's Resilience. "Blocks" block one (1) “hit.” "Critical Blocks" block one (1) “hit” AND grant one (1) Counter Attack.
 * 7) For each “Hit” not matched with either a “Block” or a “Critical Block,” apply one (1) Wound Token to the defending Activity. If the defending Activity receives enough Wound Tokens to equal or surpass its Resilience, it is "Knocked Out" and turned face down.
 * 8) Each “extra” Block rolled (after all Hits successfully blocked), grants Defender one (1) Counter Attack.
 * 9) Defender and Attacker switch roles.
 * 10) Repeat alternating attacks until next Attacker has no more  Activities that can attack.
 * 11) Each player adds the Strength & Resilience potentials of all their remaining Activities together, minus any wound tokens on those Activities.
 * 12) Each player refers to their Rest card for their Resolution modifier and applies it to their, or their opponent's, Final Score.
 * 13) Whoever has the highest Final Score wins the Battle and celebrates graciously.

Dice Key
BattleMoor has expanded to include custom D8 dice for scoring. See detailed "Dice Key" on Tri-Fold Page. Below are the dice values for using standard D8 and D6 dice:

********D8*********

1 = -2 Critical Miss

2 = -1 Miss

3 = -1 Miss

4 = 0 Logo

5 = +1 Hit/Block

6 = +1 Hit/Block

7 = +1 Hit/Block

8 = +2 Critical Hit/Block

********D6*********

⚀ = -2 Critical Miss

⚁ = -1 Miss

⚂ = 0 Logo

⚃ = +1 Hit/Block

⚄ = +1 Hit/Block

⚅ = +2 Critical Hit/Block